Email email@example.com if you are a journalist/LP-er/video maker and want a review copy of Anodyne!
Here's a handy .zip full of screenshots and some logos.
Developers: Sean Hogan and Joni Kittaka
Release Date: February 4th, 2013
Platforms: PC, Mac, Linux (Desura, Gamersgate, Direct)
Regular Price: $10 (USD)
Sean began the development of Anodyne in March 2012, and met Joni in late June. As they are both students, they have worked together on Anodyne since, in between summer and academic year responsibilities.
News is frequently posted to Anodyne's IndieDB Page. You'll do Joni and I a huge favor if you watch our IndieDB Page, or better yet, tell a few friends about Anodyne!
I (Sean) also occasionally update my blog with design and programming commentary on the development of Anodyne. I also have a tendency to post new screenshots via my Twitter feed.
Anodyne is in development by
and Joni Kittaka
. I (Sean) do the programming and music, Joni does the artwork. We split the design work - e.g., I design dungeons, Joni focuses on story.
IndieDB (News updates, new screenshots, etc)
Facebook Page (if you're into that)
TIGSource development log (Frequent, not-always-quite-sane updates)
Design/programming blog (Infrequently updated)
Q: I have installation issues/I want to transfer my demo save to the purchased full game.
A: Please read README.txt for answers!
Q: I can't install the game!
If you run Ubuntu this link is a guide on how to install Adobe AIR.
Q: I have some Linux distro that doesn't have AIR 2.6. What can I do now?
E-mail me. If you bought the game on Desura there is a standalone SWF download with AIR API calls removed, you can play that in a browser or flash projector. If not, just give me proof of purchase in some way and I'll give you a Desura key.
Q: How long is Anodyne?
A: 6.5-9.5 hours is the average play time for the main quest, but that can extend longer depending on how much you choose to play after the main quest.
Q: Can I play in Windowed mode?
A: Yes - press tab a few times, or change it in the config in the menu.
Q: Is this game appropriate for my child?
A: Possibly. From our scientific studies, this game is likely completable by 6 year olds who are familiar with video games. Content-wise, some of the themes in Anodyne are a bit dark, and there is occasional profanity. There is very little graphic violence.
Q: Will you add controller support?
A: Yeah I'm working on doing that in the near future - for now you could use Joy2Key (a hassle I know, but there are only dpad + 3 inputs for the game so it shouldn't be too bad.)
Q: I have a retina display and the game starts with a white screen. What do I do?
If you press X the game should continue. Not sure why this happens yet or what workaround would fix it.
Q: Are you porting to XYZ?
A: The only ports planned are iOS and Android. This is due to Adobe AIR. I have a working Android port but need to test on more phones. Need to try iOS still.
Q: What did you use to make Anodyne?
A: FlashDevelop IDE, Flixel AS3 Library, FlxBitmapfont plugin, REAPER DAW, Photoshop CS5, Graphics Gale Free edition. Organizational stuff - Trello, Dropbox, Git Version control, e-mail.
Q: The end-of-game and near-last-dungeon jump puzzles are impossible!
A: They are notoriously hard. My advice is to jump onto the pad you would first touch, this gives you more control of the direction of your movement when you touch the first pad.
Q: I am stuck at That Puzzle with the colored rocks.
A: I am working on making that easier. For now: Big keys, bosses, purple stays, colors in place of the image tiles. The solution is in this topic if you are stuck.
Q: Can I use your video in my LP/etc?